Thesis

The application of classical architectural criteria to 3D digital library design to enhance the learner experience

Creator
Rights statement
Awarding institution
  • University of Strathclyde
Date of award
  • 2016
Thesis identifier
  • T14330
Person Identifier (Local)
  • 201256442
Qualification Level
Qualification Name
Department, School or Faculty
Abstract
  • Purpose - A new development, 3D digital libraries, involves the placement of objects and museum artefacts in a 3D visual context, often supported by learning resources and tools. This study proposes combined design principles from human-computer interaction (HCI) and architectural theory, and considers their impact on the user experience.Methodological approach - Literature reviews into HCI and architectural principles in relevant to the design of 3D digital libraries were conducted, and a model of design criteria combining architecture and HCI applicable in to their design was proposed. A literature review into information seeking behaviour also preceded the design of an experimental methodology to investigate the role of design on behaviour. An applied study using a methodology designed to investigate 3D design's influence on user behaviour then investigated the usability and usefulness of 3D digital libraries with young people aged 13-15 and the impact of both HCI and dimensional design features on user information behaviour, in particular whether or not they have the capacity to foster curiosity and further engagement with the subject matter. Primary methods are usability tests and semi-structured focus group interviews conducted one week and then at the 7 month interval after initial use of three 3D digital libraries.Findings - The research results in a new 3D design framework for the study of 3D digital libraries combining classical architecture and HCI principles, and offers a tailored methodology to exploring the influence of design on behaviour. Findings and analysis indicate the key features of 3D digital libraries which influence learning and information seeking with 14-15 year-old female students in an English secondary school. The research concludes that 3D digital libraries are appealing and enjoyable to most participants in the 14-15 year-old female user group and thus provide a useful tool for the creation of a learning experience combining both experiential and instructional content. As resources which users perceive they are "visiting", they are comparable to a school field trip in terms of other forms of learning familiar to school teachers, but they confer extra benefits such as convenience and comfort to both users and teachers.Practical implications - The study provides a new framework for the design and investigation of 3D digital libraries harnessing the wisdom of classical architecture. It indicates benefits of 3D digital libraries to the user group which will be of interest to cultural providers and educators.
Resource Type
DOI
Date Created
  • 2016
Former identifier
  • 9912525292402996

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