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Designing, developing and evaluating an age-appropriate digital educational tool for younger children with Type-1 Diabetes
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General video game playing using ensemble decision systems
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Self-efficacy sources and outcome expectations of researchers for sharing knowledge via social media
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Assessing the effectiveness of direct gesture interaction for a safety critical maritime application
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A user-centred design framework for context-aware computing
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Investigating the use of ensemble techniques in predicting object-oriented software maintainability
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Heuristically guided constraint satisfaction for AI planning
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Types, categories, actions
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Problem models for rule based planning
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Developing a model for school librarians in Scotland
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